The Pianocade May Just Be Music to a Nostalgic Gamer’s Ears

When I look back at the 8 bit era of video games, the thing that impresses me most is the music quality. Think of classic themes like those in Mario, Zelda, and DuckTales, and marvel at how such a new concept like full video game music could have produced so many classics on a sound system that was as bare bones as can be. Even as modern games now come with sweeping full sound orchestras accompanying them, some still prefer 8 bit music as a medium, and not just view it as another wing in the nostalgia museum.

The makers of the Pianocade, also recognize the technological brilliance of the 8 bit era of melody and have engineered an equally brilliant device to help people replicate it. Underneath the minimalist arcade board design lies a pretty complex keyboard system meant to product an exact replication of the 8 bit music style. The Pianocade boasts a full range MIDI system and open source capabilities that allows for an immense level of user customization and sharing options. The built in synthesizer also produces an impressive level of sound quality with a 128 note sound range, and full tempo control. Now if you’re as musically inept as I am (I believe the technical term is “Tone Deaf”) then you don’t really need to follow all of the specs, and instead just need to check out the video of this thing in action.

Currently the Pianocade is only available for pre-order, and retails for $250CDN ($253 US) for a one octave model, or $325CDN ($329US) for the two octave version. Even better is the newly announced optional strap that allows for conversion of the unit into a keytar. The preorder period is estimated to be over on September 14th, at which time the first units will begin shipping out.

Obviously if you want to recreate 8 bit music there is a wide variety of digital options available (hell, it was digital to begin with). But since the goal of this project is to recreate the arcade experience of a room filling with a variety of video game music for all to enjoy, if you have the skill and the means this could make for one interesting party piece, conversation starter, or even a legitimate addition to your recording studio, as if you have the need, this device certainly has the capabilities.

  

Activity gadgets for the holidays

There are all sorts of gadgets that will be popular this holiday season, from game consoles to iPads to smartphones. But in today’s world you have to ask yourself whether there is too much emphasis on gadgets that reinforce a sedentary life for our kids. Video games are great, but do we want kids doing that all day long?

Keep that in mind when you’re buying gifts. We live in a time where childhood obesity is a serious problem, and while we want to give kids what they want, we need to consider sending a more balanced message.

With that in mind, think about gifts that encourage kids to get up and move around. When you think of gadgets, think beyond small electronics that fit into a kid’s hands.

One option of course would be a video games that involve movement. The Wii and Connect systems are brilliant for their innovations in this area. Virtual games like tennis and boxing can help kids work up a sweat.

Old-school games like ping pong also encourage movement, so maybe a real ping pong table is in order for your basement.

And then of course we have games like basketball, that really get kids moving around. Think about the excitement kids would have if you went shopping for adjustable basketball goals that you could install in their driveway! Now that’s a gadget that they would remember.

  

The Next Next-Gen Starts in 2013 – Who’s Ready?

The Next Next-Gen War?This spring’s console sales decline has plenty of people (including myself) wondering when the next generation is coming. According to Wedbush Morgan’s Michael Pachter, we’re going to be waiting a while. Pachter thinks we won’t see new hardware until 2013 at the earliest, citing profit margins that have yet to catch up to manufacturer’s expectations.

The good news is extended console life-cycles mean more time for developers to learn each generation’s ticks and tricks. The bad news? Developers are left guessing just as much as we are. Ubisoft’s CEO is recommending everyone start beefing up, investing in new blood and new toys to handle the next generation now. Nothing pays like preparation, but four years of it? Four years that could be spent making new games? Better games?

This is the paradox that makes me rub my temples. I still think games could be better, and much better. They could certainly look better, which means better hardware, or possibly more intelligent use of the current hardware. Of course, games could also play better, have more intuitive control schemes, more immersive gameplay, which means more time for developers to learn the hardware and adapt to its possibilities/limitations.

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