Category: Mobile (Page 42 of 65)

AT&T Hopes Seth Can Placate The Masses

AT&T Death Star.“Look we see the discussions on the web,” says Seth Bloom. He’s also known as “Seth the blogger guy,” and he’s featured in a new video by AT&T. The video attempts to describe the MMS delay we’ve experienced and explain away our complaints with talk of network traffic and increased smartphone use.

The video, which you can see below, is just flat out insulting. It seems to suggest that AT&T’s service sucks by no fault of their own, and that maybe if you just took the time to understand a cellular network you would realize that fact. I’ll grant AT&T the fact that the iPhone probably would have crippled any network, but the responsibility would still lie with the carrier. It’s time to stop pretending AT&T isn’t making billions of dollars by not providing the service millions of people signed contracts for.

If anything, Seth should be decrying American carrier exclusivity contracts or the ridiculously low standards to which our wireless carriers are held. But Seth won’t do that, because he’s only here to humanize AT&T, to explain away our woes, and to get us to really feel for a company that can’t provide what consumers are paying for.

The worst part of this video is that people are going to gobble up this bullshit and regurgitate it to all of their friends. Even reputable news sources, sources that should know better, are blaming the iPhone for strangling AT&T networks, like AT&T just watched as Apple muscled its way onto the carrier’s network and starting eating up bandwidth. Let’s not forget, people, that AT&T helped orchestrate this thing. The fact that they weren’t and still aren’t prepared to handle the network load is no one’s fault but their own.

Every time I read an article lauding the giant sums wireless carriers spend to upgrade their networks I want to vomit. These companies aren’t dying. They aren’t struggling. A lot of them are growing as much as 5% year over year in the face a recession. That’s not exactly the profile of a company I can feel sorry for.

As consumers we need to stop believing this trash. Stop listening when AT&T says it’s “working on it,” and instead continue to write letters. Continue to lodge complaints. Hell, continue filling lawsuits for breach of contract on the part of AT&T. Videos like this are doing nothing more than telling you to accept shit service lying down because there’s nothing to be done about it. There is, we just aren’t loud enough to make AT&T pay for it yet.

Audio Review: YUBZ Magnum

The YUBZ Magnum.With the release of A2DP support for the iPhone, companies have started to make audio peripherals to take advantage of stereo Bluetooth support. That’s not to say the technology hasn’t been around for a while. It has, but it hasn’t been widely adopted for regular audio. Instead, it’s the connection of choice for wireless mouse and keyboard connections or phone headsets. The YUBZ Magnum, though, uses Bluetooth to deliver stereo sound through a powered speaker tube with just enough flair to make it desirable.

Appearance/Build Quality
The Magnum is a great looking device, though it may get your significant other wondering if you’re feeling a little..self-conscious. It’s a simple tube with speakers on both end, wrapped in padded leather, which features embossed buttons. The buttons are a bit hard to read, but after using the device for a half hour or so you should have the locations pretty well memorized. The bottom of the Magnum has a compartment for batteries (4 AA), an audio port for connection to any audio device, and an AC port for the included USB charger/USB wall adapter.

In the box you’ll also get a nice little carrying case (with a pouch for an iPod if you choose to connect via the included 3.5mm cable), the aforementioned USB to AC cable/wall adapter, and a 3.5mm male to male cable for audio connections. I think $110 is a little on the pricey side, but you get a nice accessory set and I can’t stress enough how great portability is.

Sound Quality And Features
The YUBZ Magnum.As with any A2DP audio device, you need to put aside your desire for high fidelity music from any source. The speakers sound pretty average over Bluetooth, though the sound does improve over line-in connection. The Magnum puts out surprisingly decent bass and can get loud enough to watch a movie or listen to over the shower.

The Magnum holds a strong connection, though I couldn’t quite get to the stated 30ft. Then again, I always tried with walls in the way, so outdoors, at a picnic for instance, you might be fine. It connected quickly and easily to both my iPhone and my MacBook and played continuously for almost 9 hours before the batteries died.

I did have a couple problems with features. Though you can control some devices with onboard controls, others don’t seem to work. The previous and next functions worked with iTunes when connected to my laptop but not with my iPhone. Really this isn’t a big deal, because in the applications for which I’d use this thing, I’m likely to have my phone or my laptop close at hand. If you’re looking for something you could use outside while your computers streams from inside, though, connectivity may be an issue.

A nice bonus on the Magnum is the built-in microphone. If you’re connected to a phone you can still receive and answer calls, transfer them back to your phone if you don’t want to use the speaker, and even redial if the call gets dropped. Just remember, it’s a wide-area microphone next to a pair of speakers, so the person on the other end will be painfully aware he is on speakerphone.

The Verdict
If you want a portable music solution for your phone that puts out decent sound, the YUBZ Magnum is a great choice. It makes a perfect companion to the beach or a local park, where you’ll be able to wirelessly stream music for hours without much worry. Just make sure you keep your batteries fresh. The unit is simple enough to do what it does well, without adding on a bunch of unnecessary features.

For me, the telephony features are really secondary and I can’t say I’ll use them much. It is nice, though, that the Magnum alerts you to an incoming call and will forward the call straight to your phone at the push of a button.

Yelp’s Crusade To Liberate iPhone Developers

Apple's App Store.Hidden within Yelp’s new app this week was an augmented reality feature called “Monocle.” Users gain access to the feature by shaking the phone three times on opening the app. It’s not the first easter egg we’ve seen used to access otherwise prohibited features, but it’s certainly the most prominent, and it seems not everyone is as excited about the feature as I am.

Enter Matt Galligan. He’s the CEO of CrashCorp, a development group looking to put together an augmented reality SDK to help developers create quality AR apps. He was a guest author at TechCrunch this week, where he criticized Yelp for deceiving the Apple review team. It’s not that Galligan always agrees with what Apple mandates, but that he would rather play ball and stay in the game than take his chances with unapproved features. Yelp, Galligan says, has changed the development game for everyone, ensuring even longer approval times as the review teams scour lines of code for tricks and treats.

I can understand Galligan’s concern. The App Store is a symbiotic relationship. Apple gives developers access to a truly ravenous audience, and the best apps draw more customers to Apple’s phone. Everyone makes money, everyone goes home happy. But Apple has been tightening its grip lately, reigning in even the tamest of applications, like Facebook 3.0, and making them beg for release. Rumored rejections of key apps, like Google Voice, have even led TechCrunch’s founder, Michael Arrington, to leave his iPhone behind for greener pastures.

Granted, approval problems aren’t going to make the majority of iPhone users look for change (if AT&T doesn’t scare you off, what will?), but the developers have more to worry about than Apple’s good graces. It’s consumers making developers money, we’re just letting Apple handle the transaction, and consumers love it when their phones can do something cool. Monocle is decidedly cool and, though Yelp may have snuck one over on Apple to release it, Yelp created a bond with the consumer that Apple better not break.

Imagine the outrage if Apple pulled Yelp. Granted, it’s no Google Voice, but it’s prominent enough that more than just the Arringtons of the world would notice. And oh would they be pissed. With as much bad press as Apple’s recently had, it can’t afford to give consumers another reason to cry foul. If anything, now is the perfect time for developers to take action. I hate to turn this into some hyperbolic plea for an uprising but, developers, you have nothing to lose but your chains!

That’s the real beauty of this situation – Yelp is catering to its real audience: the consumers. While Galligan is worried about Apple, and whether developers will get to implement his SDK in a timely fashion, Yelp is using consumers to force Apple’s hand, reminding Apple none too gently that it better behave.

Storm 2 Gets An Underwhelming Hardware Demo Video

The Blackberry Storm 2.I’ve been curious to see the Blackberry Storm 2 in action for some time now, and today I thought I’d gotten my wish. Twitter user Salmondrin (whose account has apparently been pulled) has put together a decent video detailing the tech behind the Storm 2’s new screen, and he’s made it pretty easy to understand for the layman. You can find the video

For the tech savvy user, which I’m assuming most readers here to be, the video leaves a lot to be desired. It’s definitely a nice introduction – Salmondrin gives us the CDMA/GSM breakdown (both models coming, the former on Verizon, the latter on AT&T), confirms Wi-Fi, and describes in detail the differences between the original Storm and the Storm 2. What he leaves out, though, is a thorough demonstration of the new screen, which is really what sets the phone apart from both the original Storm and Apple’s iPhone.

Please don’t misunderstand me. Salmondrin does describe the way the screen works. It’s a piezo-electric screen, meaning it’s stiff when there’s no power running through it, but the screen yields to a more squishy, clickable form when presented with a current. Unlike the original Storm, which could only be clicked in one location at a time, the PE screen allows multiple point clicking, which is a big win if you’re typing fairly quickly. What isn’t clear, though, is how well typing works in that situation. Salmondrin keeps says multiple times without actually revealing anything new that the Storm 2 is better than the Storm and better than the iPhone.

I’m not here to say that the iPhone’s screen is the best thing I’ve ever held, but it’s responsive, quick, and despite my big fingers I’m able to type fairly accurately. Part of the speed, to be honest, comes from the fact that I’m not actually pushing anything. Requiring that kind of pressure is actually worse for someone with big hands because it’s harder to keep a good grip on the phone and reproduce the pressure in quick successive strokes. Now I haven’t held a Storm 2, so I don’t know how well it works. Salmondrin has, and he could have told us. He could have demoed the keyboard by typing words with letters in close proximity, like “r” and “t”. Then we would have at least seen the radius of sensitivity with each press. After watching the video it’s still not clear whether the keyboard is intentionally laid over a grid of PE squares, where one square corresponds to one key, or if it’s a sort of spongey plane that can click just about anywhere.

Instead, all we got was a few shots of him clicking the screen in places and crowing about how great that feature is. Is it an improvement over the original Storm? Sure. But that’s true of most any touch screen. Is it really the “huge advantage” Salmondrin claims? I have no idea. He didn’t demo the thing enough for me to tell.

What’s Really Going On With Apple And Google Voice

GV Mobile for the iPhone.TechCrunch founder Michael Arrington has been one of the most prominent industry voices against Apple’s rejection of the Google Voice app. He was so miffed, in fact, that he gave up his iPhone for a myTouch 3G to be a part of initial GV Mobile testing. The FCC has since started to investigate the situation with regard to market competition and sent Apple backtracking. It’s become pretty clear over the past couple days that Apple acted alone in denying the app, and that no one, not even the FCC, is happy with their (Apple’s) decision.

Back to Arrington. He’s put together the best comprehensive analysis of the proceedings I’ve seen in the past few days. I’ve always kept an ear to the wall where Mr. Arrington decides to voice an opinion, and he has what might be some promising news for iPhone owners.

Here’s what you need to know. Several sources within Google confirmed to TechCrunch that it was indeed Apple who rejected the app – not AT&T and certainly not Google. Apple now denies ever rejecting the app, suggesting instead that it’s still under review because it could possibly take over for the iPhone’s native features, a claim that appears to be patently false.

The outcome? Arrington believes, for what seems to me good reason, that we’ll see the app pushed through in short order. Apple has been scrambling lately to revamp their approval process, making concessions for apps that have been previously denied. They’re also citing reasons for denial that are simply untrue or easily disproved. According to Arrington, that all points to approval. In his words:

Here’s what we believe Apple is preparing to do next. Their statement that they haven’t rejected the app, along with the long laundry list of complaints (none of which are true) tells us that they’re backtracking, and fast. Sometime soon, we guess, Apple will simply accept the Google Voice application. They have to – any serious investigation into the app by the FCC will show that the complaints around the app are unfounded and that it does none of the things Apple accuses it of doing. So Apple will save face by simply asking Google to ensure that the App doesn’t take over native phone, sms and other functions, and doesn’t sync the contacts to Google’s servers. Google will comply (they already have), and Apple will graciously accept the application.

That would certainly be a win for consumers, though it might be too late to win someone like Arrington back. He’s already fallen in love with Google Voice on Android. With such a ridiculous approval process and the fact that it took federal involvement to get the thing going, I can understand the angst. Unfortunately, I didn’t found TechCrunch, so no one asks me to help roll out the early iterations of what could be the best thing to happen to phones since the cell tower.

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