Category: Gaming (Page 10 of 19)

iPhone Gamers Love New Games, Want Them Less Than $2

iPhone app store spread.The folks at PocketGamer.biz recently took a look at the iPhone gaming situation to come away with some cold, hard data about what people are buying and why. I’ll spare you the full report (really I just don’t want to leech all the credit here) and focus instead on some of the more interesting details.

For standards, PG took a snapshot of the top 100 applications and then broke down the results by price, price by rank, games by publisher, and source (new IP, console port, music, movie, etc.).

Pricing was actually different than you might think. While most of the top 100 came in the $.99 category (36 titles), second place went to the $4.99 bracket with 20 titles. But that’s just number of games for each price bracket. Obviously since they are top 100 these are games that are getting downloaded a lot, but how much do the games get played after downloading?

If you look at price by rank, the top 10 games average just $1.89/download. At 11-20, the price drops to $1.19. Of course there are a load of factors that could contribute to the rankings. Are people really playing these cheap games more or are they just deleting them more often and so being prompted to rate more of these games?

Perhaps the most useful statistic, at least to industry developers, is the rate of new downloads and the desire for new IP. Of the top 100 games, 40 were released in June or July (this likely includes a few updates). Another 22 were April or May releases. As for IP, 52 of the top 100 are fresh content, designed just for the iPhone.

If you’re downloading games, where does your allegiance lie? Are you a bargain shopper, only buying apps that are cheap or on sale? Or do you look for the best IPs from hot developers, regardless of price?

Sony Says PS3 Price Cut Requests are “A Lot of Noise”

Sony's Howard Stringer isn't happy with Activision.Shortly after arriving at the Allen & Co. conference in Sun Valley, Idaho, Sony Corp CEO Howard Stringer had some strong words regarding recent price reduction requests from Activision CEO Bob Kotick.

“He likes to make a lot of noise,” Stringer said. “He’s putting pressure on me and I’m putting pressure on him. That’s the nature of business.” Stringer’s remarks come in response to an interview with Bob Kotick in June, in which Kotick mentioned Activision might seriously consider dropping the PS3 as a platform if costs didn’t come down.

Stringer says the decision to maintain the PS3’s current price comes down to simple logic. “I (would) lose money on every PlayStation I make – how’s that for logic.” Well meeeOW, Mr. Stringer. Sounds like Activisions concerns may have touched a vein. Still, Stringer remains confident that the market will rebound.

Can Sony remain financially stable in our global return from recession? A lot of developers seem to think no, as more publishers join the list clamoring for a price cut. Maybe this is just Stringer’s way of staying quiet until he can drop the PS3 Slim bomb on the world, and that’s when the price would come down. Even with a price cut, though, there’s still the increased cost for console developers on the PS3. If Sony can’t reduce development costs, no amount of logic will work Stringer out of the hole he’s in.

Smartphone War: Are Apps the Deciding Battleground?

The touchscreen smartphones.Smartphones used to be the domain of supergeeks and tech professionals – people who needed or desperately wanted the functionality of a full computer in a tidy mobile platform. As the devices became more popular and the desire for on-the-go web capabilities grew you could almost smell the storm coming.

Then the iPhone came out and sold millions, spurring competitors to make their own touchscreen wonderphone. We’ve now got the Blackberry Storm, the HTC G1, the Palm Pre, the Nokia N97, and the Samsung Jet, all running on a different operating system. While the manufacturers tout the hardware features that make their phone the best (physical keyboards, a screen that clicks, a camera with a flash), consumers are starting to look to the software that runs the phone, and the applications they’re finally able to install, to make a decision.

Apple has been most successful with third party application sales and support due to their App Store, which opened in mid-July, 2008. Since release, the App Store has seen more than a billion application downloads and now showcases more than 50,000 third party applications. From games to translators, finance tools to ereaders, the Apple App Store has an app for almost anything, leaving its competitors lagging far behind.

It’s taken nearly a year for competitors to get their mobile application stores up and running, time during which Apple has continued to lure consumers with the promise of a robust app catalog. As Business Insider points out, consumers aren’t just investing in a phone, they’re investing in a platform, with application quality and quantity as a major component of that investment. In a similar article, BI adds that time users spend with applications is replacing time spent on the web. Apps like Yelp allow users quick access to restaurant reviews, where before they would have been using Google.

This isn’t just good news for Apple, it’s an important statistic for developers. Continue reading »

UK Retailers Show No PSP Go Pre-orders

Sony's PSP Go.We already know the PSP Go is a ripoff. It’s essentially a minor upgrade over the current hardware at a premium price. In the UK things are even worse. Our friends across the pond are looking at prices as high as £230 (approx. $380), which is nearly double the price of the current generation mobile gamer.

Whether it’s the price, the hardware, or just an utter lack of interest, UK retailers are showing zero, yes, zero pre-orders, and they’re not happy. The problem comes with the margins on hardware retail, which are historically small. Now that the PSP no longer supports UMD drives, the only justifiable revenue stream comes in the form of Playstation Network cards, which can be purchased in $20 and $50 increments in the US, but remain unavailable in the UK.

Sony’s banking on mobile software delivery for games instead of your typical physical media with the PSP Go, and it’s already got retailers wondering if they should bother with the new device. Seems like a lot of people share that sentiment where Sony is concerned. Will they listen, or just continue to frustrate retailers and developers out of doing business together?

Star Wars Periphs Coming to Wii This Fall

Tired of that painted cardboard tube you’ve been sliding over your Wiimote? Wish you could play homerun derby as Anakin? This fall you can ditch the cardboard and intimidate your fellow batters with…these plastic Star Wars peripherals.

We’re talking about the lightsaber/blaster you see pictured at right, the newest official peripherals to be licensed by LucasArts and Nintendo. The lightsaber comes in colors for Anakin or Yoda, while the blaster comes with some super nifty customizable stickers. YAY! Nothing like throwing stickers on your laser rifle from the future. Who’s a badass? You are, my friend. You are.

The rifle is built just like other rifles for the Wii, with a holster for both the Wiimote and the nunchuk, giving you double triggers and the necessary movement controls. Did I mention the stickers?

No word yet on pricing, and no one’s mentioned whether the lightsabers actually light up (and kill your Wiimote batteries), but I’d guess yes on the lighting and $25 on the price. Someone please make a hilarious video with these.

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