Blackberry Storm Drops to $99 on Verizon Contract

Blackberry's Storm.I don’t know about you, but I’ve been patiently awaiting some sort of announcement regarding the release of the Blackberry Storm 2. Yesterday Verizon gave us the cumulus cloud before the…Storm…2. At any rate, Verizon has announced that the original Storm, the 9530, will drop to just $99 on contract. The pricing plan follows the iPhone 3GS release, though the new phone from Apple didn’t drop the iPhone 3G to $99 until its announcement.

This would be the first solid confirmation of an impending Storm 2 release from the biggest wireless network in the US. As is the case with most major releases, Verizon is likely trying to reduce their stock of the old Storm before releasing the new model on the public. The price cut comes just eight months after the initial release of the original Storm last November.

Are you holding out on a contract upgrade for the Storm 2, or is a $99 Storm appealing enough to get you to sign up?

  

Smartphone War: Are Apps the Deciding Battleground?

The touchscreen smartphones.Smartphones used to be the domain of supergeeks and tech professionals – people who needed or desperately wanted the functionality of a full computer in a tidy mobile platform. As the devices became more popular and the desire for on-the-go web capabilities grew you could almost smell the storm coming.

Then the iPhone came out and sold millions, spurring competitors to make their own touchscreen wonderphone. We’ve now got the Blackberry Storm, the HTC G1, the Palm Pre, the Nokia N97, and the Samsung Jet, all running on a different operating system. While the manufacturers tout the hardware features that make their phone the best (physical keyboards, a screen that clicks, a camera with a flash), consumers are starting to look to the software that runs the phone, and the applications they’re finally able to install, to make a decision.

Apple has been most successful with third party application sales and support due to their App Store, which opened in mid-July, 2008. Since release, the App Store has seen more than a billion application downloads and now showcases more than 50,000 third party applications. From games to translators, finance tools to ereaders, the Apple App Store has an app for almost anything, leaving its competitors lagging far behind.

It’s taken nearly a year for competitors to get their mobile application stores up and running, time during which Apple has continued to lure consumers with the promise of a robust app catalog. As Business Insider points out, consumers aren’t just investing in a phone, they’re investing in a platform, with application quality and quantity as a major component of that investment. In a similar article, BI adds that time users spend with applications is replacing time spent on the web. Apps like Yelp allow users quick access to restaurant reviews, where before they would have been using Google.

This isn’t just good news for Apple, it’s an important statistic for developers. Read the rest of this entry »

  

Sweet Gadgets That Fell Short

Interesting article by popularmechanics.com this week. Here they explore “5 Design Flaws that Ruined Otherwise Smart Gadgets.”

Storm

In order for a touchscreen to be successful, the user needs to feel that he is in constant control, and for this, responsiveness is key—even small lags can prove immensely frustrating. One recent offender of this rule is the Blackberry Storm, RIM’s first touchscreen phone.

Some history: Before the Storm was released, there was a lot of buzz surrounding its supposedly ground-breaking touchscreen, which depresses like a button, giving users a satisfying “click”.

But when users and reviewers actually got their hands on their device, the real shock was how buggy the whole thing was. The touchscreen suffered from long delays—often a second or more—that made users yearn for their old button-based Blackberry. And completing simple tasks took an unnecessary number of steps. For example, inputting the letter “C” involves putting one’s finger on the letter, waiting for the phone to respond by highlighting the letter, and then pushing down. All that for a simple letter.

I can definitely agree with some of this. BlackBerry, for instance, had a good vision when designing the touch-and-click function in the Storm, but the execution was less than stellar. Have you tried this thing? Press and hold, press harder, wait for it… wait for it… and click. Are you kidding me? That’s the ultra-innovative touch-screen we’ve been waiting for? Please.

I can’t agree too much with the Wii Remote. After all, they did include a wrist strap with every Wiimote. If you choose not to use the wrist strap, that’s at your own risk.

I’ve already touched on the Kindle vs. the Kindle 2 here, so I won’t go there right now.

Check out the article and let me know if you know of any sweet gadgets that have a clear miss in the design.