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iPhone 3GS Blows Through 1M Units Over Debut Weekend

iPhone 3GS.It’s getting hard to quantify success of Apple’s iPhone. The iPhone 3GS was the quietest launch of the product line so far, yet they managed to go through a million phones in the first weekend alone, and without too many hangups.

There were some, though, and affected users are likely less than happy. Several new customers saw delayed activation, which may still take some time. Apple hopes to assuage their pain with $30 iTunes gift cards.

Apple’s sales statement included words from Steve Jobs, who’s made headlines recently for his struggle with pancreatic cancer and a recent liver transplant. “Customers are voting, and the iPhone is winning,” Jobs said. “With over 50,000 applications available from Apple’s revolutionary App store, iPhone momentum is stronger than ever.”

Jobs couldn’t be more right, though that could mean trouble for AT&T. Complaints about poor service due to network overload come in the thousands for the iPhone’s sole US carrier. The FCC also recently launched investigations into exclusivity contracts in the wireless market. There’s been no word from the Senate committee.

T-Mobile’s Android Announcement – The myTouch 3G

T-Mobile myTouch 3GJust a few days ago T-Mobile unveiled the Dash 3G and gave a hint they’d be making a much more interesting announcement, one concerning Android, within a week. Why wait a week when you could announce your new Android phone on…Sunday night?

The oft-rumored HTC myTouch 3G is now official, and coming to T-Mobile on July 29th. Customers can start ordering the new phone as early as July 8th. The phone will start at $199, the same price as the 16GB iPhone 3GS.

The new HTC phone is essentially an upgrade of the G1, though it doesn’t sport the physical keyboard of the G1, relying instead on the Android 1.5 virtual keypad. The phone also has a 3.2 megapixel camera and offers support for 3G networks as well as Wi-Fi.

T-Mobile is pitching the myTouch 3G against the iPhone by selling customization. According to Andrew Sherrard, VP of Product Innovation at T-Mobile, the iPhone has a “beautiful aesthetic, but you can’t change it.” With widgets, custom backgrounds, and the ability to learn user preferences, Sherrard believes the myTouch 3G is more than just a phone. “This is more than a product launch for us,” he said. “We want consumers to view this as an experience that we are creating for them.”

The smartphone market is all about creating a total user experience. iPhone users love the App Store. Palm Pre adopters are in love with the new operating system. Will customization be enough to take people over to T-Mobile?

Maybe not by itself, but it’s difficult to ignore Android, the operating system that sold 1 million HTC G1’s, the first Android phone from T-Mobile. The open source development base continues to grow, which means more features and more apps for an exploding customer base. Android is best positioned as an iPhone contender, and as more apps get developed, and more carriers consider Android devices, I think we’ll see Android continue to grow as the tech-savvy alternative to an iPhone.

If there’s one thing I think T-Mobile could have planned better, it’s timing. They’ve known about this release for a while, so why not tell people, particularly with the iPhone 3GS launch. Plenty of folks have been waiting for that next best thing, and June marks the end of the first iPhone contracts. Why not pick up the folks who were ready to drop AT&T? Why not fight the Palm Pre/3GS in the open field. As I see it, T-Mobile could have snagged more than a few techsumers who weren’t thrilled with the G1 but might give the myTouch 3G a shot. Both the Palm Pre and the 3GS may have had enough features to lure those people into new contracts, contracts they’re unlikely to break so soon.

App Review: iShot Machine – Plenty Of Shots, Just a Few Bugs

The iShot Machine.Oasys Mobile, the developers behind the Uno-styled card game app “Oh No!” and Hooters Crazy Eights, just released a new application for the drinker in you: iShot Machine.

Like many other shot/cocktail applications, iShot Machine aims to bring as many recipes as possible to your iPhone, making it easy to find that recipe you’ve drunkenly forgotten, all from within a sleek, slot-machine-like interface. Unfortunately, several of the iShot Machine’s features are plagued by bugs or hampered by an awkward search function. Despite its bugs, iShot Machine delivers a decent recipe count in a clean interface that allows you to store your favorites for quick access.

The Good:
First, iShot Machine has more than 3,000 recipes in the paid version, giving you access to a whole load of shots should you need them. That recipe count is just shots, mind you, so if you’re looking for a full cocktail app, you’ll have to look elsewhere. Granted, some of the shots are repeats, like the ‘Vulcan Mind Meld’ and the ‘Vulcan Mind-Probe,’ but with 3,000 options you shouldn’t have too much trouble finding something new.

I’m also a fan of the ‘Favorites’ feature within the app. This makes it easy to find the shots you like best when you’re a bit intoxicated. It’s easy to remember the recipe for a grape bomb, but some of the more complicated drinks may elude you at the bar. Use the favorites feature to keep them close.

Probably the best feature of iShot Machine is simply the quality of the recipes. I frequently spend my weekends bartending, and since the iPhone came out, I have at least one group of people a weekend using applications like this to find their next drink. Most of them are terrible – proportions are off, mixtures curdle like a Cement Mixer, or the product tastes like piss (when it wasn’t meant to). From the couple hundred shots I’ve looked through so far, most of them look legit, and I’m interested to try a few myself.

Lastly, the controls are clean, with options to view shots in full screen or the smaller slot-machine screen below. It’s easy to favorite and rate shots, and wouldn’t be too much trouble to press the right item, even if you were a little drunk.

The Bad:
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To Live And Die By Technology

Lightning vs. iPod.This week saw one near miss and one unfortunate death at the hands of technology we all know quite well.

Let’s start with the sad news. A 17-year-old Austrian girl couldn’t keep herself from tweeting, so she reached for a laptop in the worst of places: the bathtub. According to the Austrian Times, the girl likely reached to plug in her dying laptop with soaking wet hands, electrocuting herself. I don’t know how it’s possible not to see that one coming. Think she deserves a Darwin?

Our near miss comes from Essex, where a 14-year-old girl was taking shelter during a storm under a tree with her boyfriend. The girl took a hit from a lightning bolt, the current from which traveled through her headphones and down to her iPod, frying the device and saving her life in the process. The mp3 player soaked up the majority of the damage, leaving the young girl with some burns, all of which are being treated. Luckily she didn’t have her headphones in her ears or this wouldn’t be quite so happy a story.

Moral of the story: Electronics and water don’t mix, except on those rare occasions when they save your life. I wouldn’t test this one, though.

More Fuel For My Palm Pre Fury

Palm Pre app downloads are soaring.Palm continues to baffle me. I wrote a post the other day questioning the judgment behind withholding the WebOS SDK from the general public, and to day I find this article from Medialets. It’s an explanation of the Palm strategy to date concerning their App Catalog and includes one hugely disturbing fact.

Pre users have downloaded more than 600,000 apps.

When I read that my thoughts looked something like this: “..” “….” “……??!?!?!??!?!?!” Seriously, what the hell. The phone launch was a relative success, we know that. It wasn’t huge. It wasn’t earth-shattering, but for both Palm and Sprint it was a success.

People want apps, we know that. There have been more than a billion downloads on the iPhone, the Android market continues to grow, and now this. With just 30 apps in the Catalog, users are piling apps on to their phones. Why doesn’t the market at large have the SDK yet?

Medialets cites some interesting theories. First, most of the available apps are in beta. So what, the apps need more testing? Several of these apps are running version 0.9, as in, the last major revision before 1.0. Will they really be so different? Can developers even vouch for their app’s stability under hundreds of thousands of scrutinizing fingers? No, they can’t. Apps are nearly never bug-free at launch, and the growing pains of a new platform are part of the geeky fun of owning a brand new device.

Medialets also suggests the App Catalog isn’t ready for the deluge of submissions that would come with a public SDK. I can understand this. It’s a lot to sort through, and it’s no secret that Palm has been struggling. The number of people required to handle a hundred submissions a day, making sure they (the apps) won’t brick anyone’s Pre, is enormous. Paying those employees will be a serious expense, which leads us to the last problem: money.

It always comes down to money, and the App Catalog has no way to make any. As of today, there’s no payment system in place to reap the rewards of a well-developed app. Palm isn’t the only one hoping for a revenue stream from the store. Developers need to be paid for their time, and their best efforts should be justly rewarded, affording more time for people to put together more great apps.

The problem remains that this wasn’t planned well enough before the Pre’s launch. I can understand and even empathize with Palm for their troubles, but they botched this thing. You can’t expect to launch a phone like the Pre without planning for a payment system for apps you know people will want well in advance. I don’t want to hear “we’re working on it,” or “it’s not ready yet.” Those are crap excuses, and the only reason for them is a complete lack of foresight.

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