Category: Gaming (Page 12 of 19)

3GS GPU Is All Out of Gum

Doom on the iPhone.Hailed (by Apple) as the fastest iPhone ever made, a lot of attention has been paid to the new processor and RAM specs in the iPhone 3GS. Those new specs will certainly translate to a faster phone, but most likely marginally so, noticeable only within apps that do a lot of algorithm munching. What’s likely to be truly impressive on the 3GS is the new graphical capabilities that come from the Power-VR SGX GPU inside the phone.

Hubert at Ubergizmo, who used to program for Nvidia, gave a quick breakdown of the improvements we could see in iPhone gaming, and they’re pretty damn impressive. As the article notes, the new GPU offers improvements in two traditional aspects of development. First, it allows more triangle processing per second, and second, it gives a serious boost to the number of pixels that can be modified per second.

More than the hardware, though, is the options the new GPU will offer developers. The new chip gives coders access to some of the same principles used when developing games for the Xbox 360 or the PS3. Haven’t seen many shadows on the iPhone? They’re coming. So is bump mapping, normal mapping, light mapping, and multi-textures, making it possible to render complex 3D environments with an unprecedented sense of realism.

While people complained that this iPhone release was an evolution rather than a revolution, the changes to the GPU will be revolutionary for the hand-held device, making gaming the real breakout feature of the 3GS. I was unimpressed by the game demos at WWDC. Hopefully that wil change when developers have had their new kit for a few months.

Source: Ubergizmo

Jimmy Fallon/John Krasinski Demo Project Natal

Last night on Late Night with Jimmy Fallon Xbox’s Creative Director for Project Natal, Kudo Tsunoda, showed up with a prototype Natal to demo in front of a live crowd. It’s very cool to not only see the Natal in action, but to see it played by people who are obviously not directly connected to the device’s development (or completely in control of the demo).

The demo starts with the breakout style game shown at E3. Control looks a little laggy, and there’s definitely a bit of a learning curve. Kudo could play just fine, but both Jimmy Fallon and John Krasinski whiffed their first swing at the ball. One of the first things Fallon noticed when he stepped up to play was his hair, which changed from Tsunoda’s shoulder-length mop. Pretty cool, even if his exclamation sounded more than a little scripted.

The second demo showed off Burnout: Paradise, a game Microsoft has adapted to Natal just to showcase the precise control capability of their new peripheral. As you’d expect, Kudo took off without a hitch and flew through the streets. Fallon, on the other hand, maintained reasonable control for all of four and a half seconds before blasting into walls. All four people for the demo jumped in and out of the “driver’s seat” fairly smoothly, though the Natal did take a moment to recognize foot placement for putting the pedal to the floor.

So what of the red suits? It’s hard to say whether everyone threw on the Beastie Boy jumpsuits as a theatrical gimmick or because it made them that much easier for Natal to read. My guess would be the second. No one wants to demo the hottest news in the gaming world just to watch it flop live.

In any case, this is the first we’ve really seen Natal debuted by “consumers,” and it’s at least good to see that it works, even if the situation was constructed on Microsoft’s terms. Hopefully as development continues we’ll get to see more elaborate demonstrations in less controlled environments.

Palm Hopes to Win Customers With More Apps

Palm Pre App Catalog.It’s no secret that much of the iPhone’s success comes from its development community. There are other great touchscreen smartphones out there, but none with application support behind the iPhone.

That’s no secret to Palm, either, and they’re hoping to offer similar support (albeit on a much smaller scale) to win some customers to the Pre. At launch the Pre sold some 50,000 phones and saw 150,000+ apps downloaded in that first weekend. That’s a solid start, but it won’t be long before Pre owners will want more.

Developers released some new Pre apps yesterday, in the midst of the Apple mayhem. The new titles included LikeMe, a restaurant/entertainment recommendation and rating service, and a sports news app for baseball fans. The Pre catalog is still smaller than tiny (like fewer than 50), but the catalog is still in beta, and only a few developers have the kit. As soon as it goes public, I’m sure you’ll see a more rapid influx of applications. Palm should make that happen soon – there’s sure to be a big rush of developers hoping to lure iPhone 3GS customers in the coming weeks.

Can Natal Support 5 years of “Maxed Out” Development?

In a recent interview with Official Xbox Magazine, Electronic Arts Senior VP Patrick Soderlund said his company has “maxed out the 360.” As a major developer for the 360 platform, EA hitting the development ceiling could be an issue, particularly considering Microsoft’s 10-year plan for the 360.

The news isn’t all bad for Microsoft. Soderlund said he’s been very impressed with the 360, but that he would have a headache if he were running Sony. It’s unclear exactly what that means, though he’s probably referring to developer support for both platforms. Plenty of folks have mentioned the ass-chapping support coming from Sony. Soderlund told OXM that EA has yet to max out the PS3.

If the 360 is already getting maxed by developers, what’s in store for the next 5 years? Obviously we have Natal to look forward to in 2010, but can motion control keep the console alive into 2015? Obviously Natal has the potential to win a non-gaming consumer base, but what about the Halo demographic? What of the competitive gamers? Will they be looking at the same graphics 5 years from now? If so, is that all bad?

Several genres have relied heavily on graphical improvements to keep people interested (FPS comes immediately to mind). Graphical stasis could give developers a chance to focus more energy on gameplay, which is a great thing for gamers in any genre.

A “Collection” of PlayStation 3 trailers from E3

I was going to put a collection of trailers together for some cool PlayStation 3 titles but, well, Sony has already done that for me. No doubt the folks creating games for the PlayStation 3 have been busy at work. There is some seriously cool stuff in this trailer:

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