Month: September 2010 (Page 4 of 6)

Can video games be art? The discussion continues

Jackson Pollock.This is a question that has been asked time and time again that has never been given a straight answer. It isn’t likely to get one either, because answering this question drives at the very heart of our understanding of artistic expression, the value we as a culture place on art, class, and education, and the collision of consumers and creative media. Confused yet? There are no easy answers, that’s my point.

But it is because there are no easy answers that this question is worth exploring, and despite Ebert’s claim that video games can never be art, the rest of the world is still trying to sort that out. Our sister blog (and a blog I write for), Fearless Gamer, tackled the issue today. Here’s a brief glimpse of what I said over there:

It’s entirely possible that smaller development houses are turning out some good stuff, but I can’t honestly say that I believe development will reach a point that the smallest, most artistically minded pieces of work will be discernible from the crap like that Columbine game. That game has likely been the most contentious where the art debate is concerned, and I think it’s a good example of why games aren’t art now, and why they might never be. As much as that game wants to be a social commentary, wants to draw the audience in to what the Columbine shooters were feeling, it’s still a game, which is where games will fall short. As long as there is an objective to be met, a quota to reach, a number of infiltrators to be dispatched, games will be no more than a skinner box with an overpriced script, providing gamers with the thrill of objective completion instead of the challenge of a real story.

I was revisiting the subject because the New Scientist just published an article with interviews from prominent gamers about the subject. It’s something I’m sure will come up as long as there are games being made.

MOG is driving me crazy

MOG for the iPhone.About a month and a hlaf ago I decided it was time to give a streaming music service a shot. Rdio had just launched with a nifty little free trial so I jumped in there right away, but the selection was severely limited. I went to MOG, which started out okay, until I realized just how much better the Rdio service is.

For starters, Rdio has a vastly superior interface. Every god damn time I open MOG I have to sign in, which is bad enough, but then I can’t just open the player from that sign in page. Yes, I can point my browser to the player location, but I do not want to. I also do not want another browser window open. Seriously, what decade is this? For all the goodness that MOG brings – a nice library, good quality, sturdy streaming, the ability to download and play stuff later – they are way behind the times with regard to design.

The saddest part, much like the current TV streaming, is that MOG just might be the best around. From what I’ve seen of the other services, they’re just as bad, maybe worse, and that just isn’t going to cut it for a service I will use every single day.

USB 3.0 is here, but to stay?

USB-3.0The title of this post is a little misleading. USB 3.0 has been out for a while, there just haven’t been many peripherals to support it. Several firms finally released USB 3.0 products today, and though they are certainly cool, certainly fast, I certainly won’t be buying any of them.

Why? That’s my question, actually. Why would I? There is precious little I need to drop onto a thumbdrive these days. Even the raid arrays that launched today are fairly unappealing. My main storage device is attached to my router, and I do nearly all of my backups over the air, which USB 3.0 isn’t going to improve. Documents? Pictures? I have Google, Flickr, Facebook, insert-cloud-storage-of-choice. The days of carrying around the few things I really need on a thumbdrive are long gone, replaced by the convenience and security of offsite backups in duplicate or triplicate.

Don’t get me wrong, USB 3.0 will be around and become increasingly prevalent over the next several years, but my guess is the general public will hardly notice. The one thing consumers understand about the new transfer technology is price, and it’s a price that’s hard to justify when it only gives you faster transfer rates on hardware connected devices.

Kingston’s new 16GB thumbdrive is $89. The 64GB, a whopping $270. A USB 2.0 64GB stick can be had for half that price, and when the holidays roll around, likely a fifth. I can think of precious few consumer applications that would require the 60Mbps write speed that USB 3.0 will provide. So few, in fact, that I couldn’t even name one.

The truth behind the new iPod Nano/Shuffle

iPod Nano cut. I love Reddit, especially for things like this. This image shows the real truth behind the iPod Nano and iPod Shuffle. Was it years of careful industrial design an planning? Nope. It was the scissors tool in Photoshop.

If you take a look at the two new music players it gets harder and harder to deny that it just looks like the old iPod Nano has been cut in half, leaving behind a screen (which is now touch sensitive) and a control scheme (welcome back, hardware controls – glad you’re off those headphones).

As good as Reddit is for these little gems, the discussion can be a bit polarized. Continue through those comments at your own risk.

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