Tag: iphone games

Apple allows in-app purchases for free apps

iPhone App Store. Apple has decided to lift yet another App Store restriction, one that has bloated the App Store (that app count isn’t entirely accurate) for some time. Developers are now allowed to have in-app purchases in free apps, a move that spells the demise of all those “lite” apps.

As things used to be, developers were required to charge for the download of an application if they also wanted to charge for content to be added later. By lifting the restriction, Apple has finally enabled developers to make just one version of an application that can then be unlocked through in app purchases.

I know this makes trial or limited downloads a lot more appealing. Downloading two apps for one purpose always seemed like a hassle to me. I’m glad things have finally turned the corner.

iPhone Gamers Love New Games, Want Them Less Than $2

iPhone app store spread.The folks at PocketGamer.biz recently took a look at the iPhone gaming situation to come away with some cold, hard data about what people are buying and why. I’ll spare you the full report (really I just don’t want to leech all the credit here) and focus instead on some of the more interesting details.

For standards, PG took a snapshot of the top 100 applications and then broke down the results by price, price by rank, games by publisher, and source (new IP, console port, music, movie, etc.).

Pricing was actually different than you might think. While most of the top 100 came in the $.99 category (36 titles), second place went to the $4.99 bracket with 20 titles. But that’s just number of games for each price bracket. Obviously since they are top 100 these are games that are getting downloaded a lot, but how much do the games get played after downloading?

If you look at price by rank, the top 10 games average just $1.89/download. At 11-20, the price drops to $1.19. Of course there are a load of factors that could contribute to the rankings. Are people really playing these cheap games more or are they just deleting them more often and so being prompted to rate more of these games?

Perhaps the most useful statistic, at least to industry developers, is the rate of new downloads and the desire for new IP. Of the top 100 games, 40 were released in June or July (this likely includes a few updates). Another 22 were April or May releases. As for IP, 52 of the top 100 are fresh content, designed just for the iPhone.

If you’re downloading games, where does your allegiance lie? Are you a bargain shopper, only buying apps that are cheap or on sale? Or do you look for the best IPs from hot developers, regardless of price?

id Software to Release a New iPhone Game Every 2-3 Months

id on the iPhone.The latest in iPhone news (and I know there’s been a lot of it this month) comes from id Software. You may know them as the creators of games like Doom and Wolfenstein and the upcoming Rage. iPhone users will be getting introduced to, or reacquainted with, id over the next year.

id co-founder John Carmack told Joystiq today that he is “passionate about the benefits of the iPhone,” and that his company has a lot of fun porting their titles. He also says it doesn’t require a lot of focus, at least for an established IP like Doom. But there is more to come from Carmack and company, who recently announced their buyout by ZeniMax, parent company to Bethesda.

“I’ve got a slate of iPhone titles, I expect to have an iPhone release every two or three months for the next year,” said Carmack. He made it clear that the benefit isn’t necessarily the money, but rather the level of commitment. When a game doesn’t cost millions of dollars to make and market, it’s a lot less pressure on the development team, which Carmack views as a good thing.

I’m glad to see a major developer taking the iPhone into serious consideration. Titles like Myst have recently been ported as well, but how about some new IP? Personally, I’d love some.

“More Than 10” iPhone Games to Come From Capcom in 2009

Mega Man 2 for the iPhone.Now that Resident Evil: Degeneration is out, we’ve all been wondering what comes next from Capcom. Of course, we’ve also seen smaller (but not less important, damn it!) titles from them, like Mega Man 2 with its god awful control system. The games have been a big success, with RE:Degeneration set to hit a million units before year’s end.

So for the next fiscal year, Capcom plans to keep the love a-comin’ with ‘more than 10’ new games by the end of March 2010. When serious players like Capcom throw their weight behind a device, I like to pay attention. Hopefully this will mean better games just as much as it means more.

Source: Reuters

Myst Hits the iPhone

Myst hits the iPhone.Cyan Worlds has reportedly ported their mega-classic mind bender, Myst, to the iPhone. As a long time Myst fan, this is definitely great news. I’m also impressed to see that they pared the thing down to 700mb. That seems like a lot, but Myst felt huge, and running it on new hardware has got to take some serious space.

As for gameplay, the experience should be fairly flawless. Cyan reworked the controls for a simple touch navigation. They’ve also added auto-saves, bookmarking, and quick access to the game’s hint guide.

Source: Joystiq

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