If you’re looking for an android game with a gambling theme, but don’t want to spend real money, then try one of our recommendations below:
Coin Dozer
Step right up, ladies and gents, for the virtual version of the seaside game you’ve spent hours shoving two pence coins into to win a plastic keyring! One of most-played free games of all time, Coin Dozer puts the fun in your hands. Drop gold coins onto the dozer to push piles of cash and prizes your way—don’t forget the special coins to help you out! Be careful, though: don’t doze your prizes off the sides! Each prize line you complete unlocks a unique bonus to help you get even MORE prizes and coins!
I’m seriously kicking around the idea of dumping my iPhone in favor of an Android device. I’ve been playing with the HTC Inspire for the past few days and really loving it. The notification bar alone could be reason enough to say goodbye to Apple for a while, at least anything running iOS. One of the things I loved about my iPhone was the ability to get any music, anywhere. The MOG app was amazing for streaming and allowed for downloads when I would be without a connection. The Android version does the same thing, just much more shittily.
This is one of the problems with Android in general – different apps will behave differently on different devices. That differentiation (wink wink) is good in some ways – there are a lot of options for users – but it can also be a bit painful. Right now my app has a constant “Artist Radio” overlay along the bottom of the screen, no matter which screen I’m on. It blocks the Download button. It blocks the Play Album button. It infuriates the hell out of me. The app also randomly starts playing any time I receive a notification on my phone. Yes, any notification will start whatever music MOG has loaded provided I’ve used MOG earlier in the day. I have to restart the damn phone to turn it off.
No doubt you know that Angry Birds is a bit of a sensation. The mobile game has been downloaded more than 30 million times across different platforms, some 12 million of which were paid downloads from iOS devices. The game is also on Android, but the game is free there, supported by ad revenue. Rovio Mobile, the game’s developer, says it expects to see monthly ad revenue of a million bucks by the end of the year.
Check the video from Google’s new admob mobile success stories:
I’ve heard of mobile developers doing well – just look at Tapulous – but Rovio and Angry Birds might be the first instance we’ve seen of a developer monetizing its product so well. Rovio is turning huge profit from the game, but also turning around and merchandising the product into plush toys and soon, a kids television series.
Google has been notoriously quiet about the number of apps available in the Android Marketplace. After this week’s announcement that the mobile OS has 20,000 available apps, the search giant stepped in to set the record straight. As it turns out, there are just over 16,000 apps available, not that 20k AndroLib reported.
Google contacted TechCrunch with the updated stats, and mentioned that it was looking at new ways to disclose information about marketplace growth to consumers. Google wouldn’t confirm the ratio of paid to free apps. AndroLib claims the discrepancy is because Google is only counting the apps available to US customers, or not including anything since the end of November. I’d guess the former, since it’s highly unlikely 4,000 apps have been added in 16 days time.
There should be no remaining doubt that 2010 is Android’s year. The mobile OS will finally have some compelling handsets, and we’re likely to see exponential growth in global adoption. This latest bit of news will certainly make Android look a little better for consumers. The Android Marketplace has hit 20,000 apps.
True, the iPhone has over 100,000, but that’s not really what Google is after. There will be a few people here and there that avoid the iPhone like the plague, but Google will really be poaching market share from companies like Nokia and Microsoft. It’s going to be a while before Google is competing directly with Apple in the mobile market, but the data giant is rushing toward that goal at about the same pace Apple did when the App Store blew up. It’s taken just five months since the 20,000 app marker. We could see 40,000 as early as April 2010.
If one thing still stands in Google’s way, it’s the wide variation in handset hardware. That’s still something that makes Android less attractive than the iPhone OS, where just about everything is controlled. The Nexus One can serve as a sort of roadmap for manufacturers, but it is by no means the gold standard for a perfect phone. Google is also using the phone to flout American cellular practices, a gamble that will likely end in very low adoption rates for the handset unless it’s subsidized some other way.