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Getting Your Hands On A 3GS

We’re just a week from launch day of the newest version of the iPhone, the iPhone 3GS, which brings a whole host of new features and some notable new graphical capabilities. If you want to have a 3GS in your pretty paws on launch day you’re going to need a chair and a decent water supply or a prepaid order.

iPhone launch day crowds.

Apple and AT&T have publicly announced plans for early store opening, though few of the representatives (in the Cleveland area at least) seem to know what’s going on.

I visited two Apple stores in the past week to talk about launch plans. For the most part, the employees didn’t know what was going on, as in, “I don’t know when we’ll open,” or, “I don’t know what the inventory will be like.” Most of them cited a lack of training on the new phone, which seems unrelated to their store scheduling, but who am I to judge. After talking through four different people at the last store (and hearing about one of their new exercise plans – I didn’t ask, she just felt the need to share) I found out they would indeed open at 8am, allowing lines to form at 5am. No one, from the store manager down, seems to know about inventory. It’s not just that they don’t want to say, but rather they get that glazed look whereby you know there is no information they can access on the subject at hand.

A trip to my local AT&T store was worlds more helpful, and they offer the surest route to locking up the phone at launch. I was able to preorder a phone on the spot, which means the phone will ship to the store reserved in my name, available for pickup seven days from the time of arrival. While no one was willing to guarantee I would have the phone (and smartly so), they did say the word from Apple was not to expect inventory problems. For all of their helpful info concerning launch, though, the AT&T folks also could not dig up details on store hours for the day, or whether they would be honoring the 7am preorder line, 8am point-of-purchase line.

If you’re one for lines, Apple stores and AT&T stores will both have that option. If you’re more interested in having the phone in hand, get to an AT&T store and preorder. It’s only so long before you’ll be waitlisted behind droves of preorders from, say, June 8th.

3GS GPU Is All Out of Gum

Doom on the iPhone.Hailed (by Apple) as the fastest iPhone ever made, a lot of attention has been paid to the new processor and RAM specs in the iPhone 3GS. Those new specs will certainly translate to a faster phone, but most likely marginally so, noticeable only within apps that do a lot of algorithm munching. What’s likely to be truly impressive on the 3GS is the new graphical capabilities that come from the Power-VR SGX GPU inside the phone.

Hubert at Ubergizmo, who used to program for Nvidia, gave a quick breakdown of the improvements we could see in iPhone gaming, and they’re pretty damn impressive. As the article notes, the new GPU offers improvements in two traditional aspects of development. First, it allows more triangle processing per second, and second, it gives a serious boost to the number of pixels that can be modified per second.

More than the hardware, though, is the options the new GPU will offer developers. The new chip gives coders access to some of the same principles used when developing games for the Xbox 360 or the PS3. Haven’t seen many shadows on the iPhone? They’re coming. So is bump mapping, normal mapping, light mapping, and multi-textures, making it possible to render complex 3D environments with an unprecedented sense of realism.

While people complained that this iPhone release was an evolution rather than a revolution, the changes to the GPU will be revolutionary for the hand-held device, making gaming the real breakout feature of the 3GS. I was unimpressed by the game demos at WWDC. Hopefully that wil change when developers have had their new kit for a few months.

Source: Ubergizmo

HyperMac Adds Life To Your New Built-In Battery

Hypermac powering an iphone and macbook.One of the most alarming updates to Apple’s Macbook Pro line this week was the addition (most would call it a subtraction) of a built-in battery. The new battery technology offers improved power durations at one pretty hefty cost: the battery can’t be removed.

It seems appropriate, then, to give you a look at a slick little external battery that could calm your nerves. The HyperMac external notebook battery comes in four varieties: 60Wh/100Wh/150Wh/222Wh at respective prices of $200/$300/$400/$500. While the top tier is certainly pricey for the device, it yields a whopping 8 hours of battery life for a Macbook Pro, 32 for the Macbook Air. Huge.

Speaking of size, you will pay for all that power with a little bit of girth. The HyperMac is definitely small enough to fit into a laptop bag at 10.1″ x 5.91″ x 1.34″ but it weighs in at 4.7 pounds, adding some decent weight to your shoulder. The benefits of all that weight, though, include the ability to power your laptop while the HyperMac charges (freeing up your other Magsafe for use elsewhere in the house) and USB device charging at the same time.

Sanho Corp did its best work offering different price points for different models. I’ve passed on plenty of these things because I just don’t ever need the extra 10, 16, 24 hours of battery life they provide. The 60Wh version is plenty for me.

Jimmy Fallon/John Krasinski Demo Project Natal

Last night on Late Night with Jimmy Fallon Xbox’s Creative Director for Project Natal, Kudo Tsunoda, showed up with a prototype Natal to demo in front of a live crowd. It’s very cool to not only see the Natal in action, but to see it played by people who are obviously not directly connected to the device’s development (or completely in control of the demo).

The demo starts with the breakout style game shown at E3. Control looks a little laggy, and there’s definitely a bit of a learning curve. Kudo could play just fine, but both Jimmy Fallon and John Krasinski whiffed their first swing at the ball. One of the first things Fallon noticed when he stepped up to play was his hair, which changed from Tsunoda’s shoulder-length mop. Pretty cool, even if his exclamation sounded more than a little scripted.

The second demo showed off Burnout: Paradise, a game Microsoft has adapted to Natal just to showcase the precise control capability of their new peripheral. As you’d expect, Kudo took off without a hitch and flew through the streets. Fallon, on the other hand, maintained reasonable control for all of four and a half seconds before blasting into walls. All four people for the demo jumped in and out of the “driver’s seat” fairly smoothly, though the Natal did take a moment to recognize foot placement for putting the pedal to the floor.

So what of the red suits? It’s hard to say whether everyone threw on the Beastie Boy jumpsuits as a theatrical gimmick or because it made them that much easier for Natal to read. My guess would be the second. No one wants to demo the hottest news in the gaming world just to watch it flop live.

In any case, this is the first we’ve really seen Natal debuted by “consumers,” and it’s at least good to see that it works, even if the situation was constructed on Microsoft’s terms. Hopefully as development continues we’ll get to see more elaborate demonstrations in less controlled environments.

Apple Keynote Video Cap Shows Schiller’s Hubris

Hero?

Just in case you missed the event, or you don’t like liveblogs, or you just want to hear people boo AT&T for the lack of tethering and MMS support, Apple has posted video of the WWDC Keynote Address.

You might be interested to know that the picture shown on the apple webpage is saved as “hero20090608.” Must have been that earthshattering iPhone update he announced. You know, the one that looks just like the last generation and the software update that adds basic functionality like cut and paste. Very heroic.

Click the pic above to find the image on Apple’s servers, telling title and all. Who said Schiller wasn’t humble?

(PS – all you photography types…calm it down. It was a joke.)

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