Tag: iphone 3gs (Page 2 of 7)

iPhone Finally Headed To China

iPhone on its way to China.They’ve been made in China, they’ve been counterfeited in China, and now they can finally be bought in China. Apple and Chinese cell carrier China Unicom have reportedly reached a deal to bring the iPhone to the East.

According to the International Business Times, China Unicom threw down cash on 5 million phones. The carrier plans to sell an 8GB model for 2,400 yuan, which is a about $350, and a 16GB model for 4,800 yuan, which you could probably guess is around $700.

Though the article didn’t mention, I would assume Apple is selling China Unicom the iPhone 3G. Though there’s been some speculation about an 8GB 3GS, there still isn’t one made, and it’s certainly not like Apple to announce one by simply mailing it overseas.

What is clear is that Apple is planning on China becoming a huge market for their flagship device. Another 5 million phones in circulation is more than 10% growth over total figures, and that’s on the low end. It could be as high as 15-18%.

iShot Machine Gets an Update

ishot_updateAbout a month ago I wrote a review on Oasys Mobile’s iPhone application, iShot Machine. At the time the app was ridden with more than a few bugs, but boasted a decent shot library that excelled in recipe quality. Oasys just released an update for the app that includes a few fixes and a much-needed update to their randomizer.

As far as I can tell, they’ve fixed all the bugs I was able to find in my test run. There’s no more crash to springboard and the shot expansion works as it’s supposed to. The randomizer also seems to be truly random at this point. I haven’t been able to duplicate a string of random shots yet.

The update does mention “improved search functionality,” though on testing it, it doesn’t seem the search function is working at all. Searching by name, again for ‘Lemon Drop,’ now yields zero results. The same is true for ‘drop’ and ‘wild,’ both of which are used in a wide variety of shots.

My guess is the search thing is just a missing bit of code somewhere, either left out or left in by mistake during debugging. As for the rest of the update, it’s a major improvement on an already decent app. Watch for a search update soon.

App Store Hits 1.5 Billion Downloads

Apple's runaway app store.It’s really becoming a year among years for Apple. The super-trendy company was once a sleeping puppy in a den of wolves, quietly wooing customers to the questionable promise of a more stable lifestyle. Since then they’ve released the Kleenex of the MP3 player market and turned tens of millions to the iPhone. Just three months ago their app store hit 1 billion downloads and just this month the store had its first birthday.

Today marks another milestone for your favorite fruity company. According to an Apple press release, the app store has reached 1.5 billion downloads to date. We already know Apple’s iPhone as host to the fastest growing development community in the world, sending coders on a rite of passage with dreams of hitting it rich. Those quasicultish seekers have made more than 65,000 apps available in 77 countries around the world.

Our congrats to Apple. May your useful apps continue to improve and your frivolous apps continue to make us scratch our heads as we look at the download counts.

You can read the full press release here.

AT&T Denies MMS Delay, Tethering Estimates

iPhone with some MMS.Around the release of iPhone OS 3.0 and the iPhone 3GS, rumors started to fly concerning MMS and tethering, both of which would get 3.0 support. The word was AT&T was unnecessarily delaying MMS, maybe as far as September, and that tethering would run AT&T customers as much as $55/month.

According to AT&T, none of this is true. They recently sent an email to Wired.com to set the record straight. A spokesman for the company has confirmed charges for tethering (booooo!) though he wasn’t willing to mention specific numbers or a live date for the service. As they’ve stated before, the email maintains MMS for “later this summer.”

By the by, the first day of autumn isn’t until September 22, giving plenty of room for “later this summer” and “September” to mean the same thing. As for tethering, we’re probably looking at a $15 upcharge, which is consistent with other tethering/data plans. Seems egregious on top of an unlimited data plan, but I don’t have much use for tethering. My apologies to those of you that do.

iPhone 3GS Breaks AT&T Sales Records

iPhone 3GS in black and white.Apple and AT&T took more than two months to sell the first million iPhones. The iPhone 3GS matched those numbers in just three days, making it the biggest sales weekend for AT&T, ever. AT&T celebrated the milestone with…a company wide memo. Yay?

We still don’t have any hard and fast numbers on the 3GS, and we won’t really until Apple releases their quarterly earnings information. AT&T said they sold “hundreds of thousands” of phones through pre-orders, but there’s still no official word from either camp.

Here’s the full text of the memo:

iLaunch day 2009 was one for the record books, as AT&T customers scrambled to get their hands on the fastest, most powerful iPhone yet.

Here’s a look at some of the milestones we achieved:

* Best-ever sales day in our retail stores
* Second-largest traffic day in our retail stores
* Most transactions processed via our IT systems in a single day
* Most upgrade eligibility checks in a single day
* Largest order day in att.com history
* Largest features sales day in att.com history

On this year’s launch day, iPhone sales exceeded sales recorded on 2008’s iPhone launch day, Black Friday 2008 and Dec. 26, 2008–all heavy-volume sales days. In fact, this year we surpassed 2008’s launch day sales at about noon Central time, and sustained our previous peak hour record, also set in 2008, for 11 straight hours.

Source: AllThingsD

« Older posts Newer posts »

© 2026 Gadget Teaser

Theme by Anders NorenUp ↑