Tag: art

Can video games be art? The discussion continues

Jackson Pollock.This is a question that has been asked time and time again that has never been given a straight answer. It isn’t likely to get one either, because answering this question drives at the very heart of our understanding of artistic expression, the value we as a culture place on art, class, and education, and the collision of consumers and creative media. Confused yet? There are no easy answers, that’s my point.

But it is because there are no easy answers that this question is worth exploring, and despite Ebert’s claim that video games can never be art, the rest of the world is still trying to sort that out. Our sister blog (and a blog I write for), Fearless Gamer, tackled the issue today. Here’s a brief glimpse of what I said over there:

It’s entirely possible that smaller development houses are turning out some good stuff, but I can’t honestly say that I believe development will reach a point that the smallest, most artistically minded pieces of work will be discernible from the crap like that Columbine game. That game has likely been the most contentious where the art debate is concerned, and I think it’s a good example of why games aren’t art now, and why they might never be. As much as that game wants to be a social commentary, wants to draw the audience in to what the Columbine shooters were feeling, it’s still a game, which is where games will fall short. As long as there is an objective to be met, a quota to reach, a number of infiltrators to be dispatched, games will be no more than a skinner box with an overpriced script, providing gamers with the thrill of objective completion instead of the challenge of a real story.

I was revisiting the subject because the New Scientist just published an article with interviews from prominent gamers about the subject. It’s something I’m sure will come up as long as there are games being made.

Science unlocks one of Da Vinci’s secrets

Mona Lisa XRF.

The Mona Lisa has been and will likely always be one of the most mesmerizing examples of fine art known to man. For centuries, scholars have marveled at the detail, the absence of brushstrokes, the subtle shadows, and of course, the source of her wry smile.

Science has unlocked the secret (or part of the secret) behind at least one of those attributes by using X-ray fluorescence to determine the composition of oils and paints Da Vinci used for Mona Lisa’s baffling skin tone and shadow work. From the original story at CNN:

[Researchers] found that some layers were as thin as one or two micrometers and that these layers increased in thickness to 30 to 40 micrometers in darker parts of the painting. A micrometer is one thousandth of one millimeter.

They believe this characterizes a technique of painting that uses a glaze, or very thin layer, to build up shadows in the face.

The manner in which Da Vinci painted flesh, “his softened transitions,” were pioneering work in Italy at the end of the 15th century, say the researchers, and were linked to his creativity and his research to obtain new paint formulations.

While this is certainly a victory for science, it also adds to the mystery behind Da Vinci and his technique. Micrometer-thin, virtually undetectable brush strokes made at the turn of the 16th century? I would love an explanation for that.

© 2026 Gadget Teaser

Theme by Anders NorenUp ↑