Tag: app store (Page 2 of 6)

iPhone vs Nexus One cost of ownership

Superphone lineup.Shortly after the announcement of the Google Nexus One, BillShrink put together one of those nifty little charts as a cost comparison for the “next generation of smartphones.” (I’m glad to see it didn’t adopt Google’s new term: superphone.) The results read like yet another reason the iPhone needs to get off AT&T.

The cost of ownership for a top tier plan on the iPhone runs $3,799 over the course of your two year contract. The Nexus One, by comparison, is just $2,579, and that’s without the 5GB data cap. It’s an ugly stat for AT&T, which doesn’t even compete when you step down to an average plan. The total cost is still $500 more than the Nexus One.

The chart also throws in the Palm Pre and Verizon’s Motorola Droid, but now that the Nexus One is out I think we can pretty much forget about the droid. And the Pre? What’s that again?

Source: BillShrink

Joe Hewitt quits iPhone development because of Apple

Joe Hewitt.Joe Hewitt’s been unhappy with and outspoken about Apple’s app approval process since about the time he started working on the Facebook app. Well he’s finally had enough. According to a recent, tweet he’s done working on the app and ready to move on.

Time for me to try something new. I’ve handed the Facebook iPhone app off to another engineer, and I’m onto a new project.

Hewitt also said in very clear language that he left iPhone development because of Apple. Speaking to TechCrunch he said, “My decision to stop iPhone development has had everything to do with Apple’s policies. I respect their right to manage their platform however they want, however I am philosophically opposed to the existence of their review process.” As are a lot of people, but to this point no one with Hewitt’s resume has made the same decision (Arrington left the iPhone for a different reason and he’s not a developer).

Hewitt’s in a better position to “quit” then some developers, though. He’s got a swanky gig at Facebook, where he’ll still be developing after his announcement. A house like Tapulous, on the other hand, is making enough money off the App Store that it’s unlikely it will leave, and we probably wouldn’t hear about one of its developers quitting because of a philosophical opposition like Hewitt’s.

Instead we’ll probably continue to see the trickle of policy changes Apple has made over the last several months. The most recent allows developers to see real time status updates about the app, so when it’s sitting in “waiting for review” you can start throwing around some lawsuits.

App Store breaks 100,000 mark

Apps from the App Store.Today Apple announced that the App Store has breached the 100,000 mark. That’s right, more than 100,000 apps are available for your iPhone or iPod Touch. A solid 50% of those apps are strictly for replicating flatulence and then auto-tuning it to your favorite T-Pain beat.

In all seriousness, it’s another great milestone, and another great reason to reorganize the whole damn thing. This is probably the last time you’ll hear an app count out of me until the 500,000, at which point the numbers won’t even matter because of the hellacious mess the App Store will be in. It’s not that I can find something when I’m explicitly looking for it, but that it’s difficult to get the new and unmentioned stuff, the apps that don’t make the blog circuit. Those are the things I still want access to. Appoftheday made a decent start, but app organization needs more than just a community vote.

Apple allows in-app purchases for free apps

iPhone App Store. Apple has decided to lift yet another App Store restriction, one that has bloated the App Store (that app count isn’t entirely accurate) for some time. Developers are now allowed to have in-app purchases in free apps, a move that spells the demise of all those “lite” apps.

As things used to be, developers were required to charge for the download of an application if they also wanted to charge for content to be added later. By lifting the restriction, Apple has finally enabled developers to make just one version of an application that can then be unlocked through in app purchases.

I know this makes trial or limited downloads a lot more appealing. Downloading two apps for one purpose always seemed like a hassle to me. I’m glad things have finally turned the corner.

Adobe brings Flash to the iPhone

Adobe Flash on the iPhone.Where there’s a will there’s a way, and Adobe’s found one. The iPhone was the only smartphone on the market that couldn’t comply with Adobe’s designs for Flash on every handset. Apple has refused to budge, insisting that blocking Flash increases security for the phone. There’s probably some truth to that, but it also isn’t out of the question to think Apple might have its own reasons.

Well Adobe got sick of waiting for Apple to cooperate, so it developed away around Apple’s blockade. For now the fix comes in the form of an additional export method for Flash programs. One option supports Flash, the other makes the program usable on the iPhone. This really opens some doors for Apple developers who might have otherwise shifted to other platforms for support.

To me this is just another great example of taking the control out of Apple’s hands. Sure, Adobe had to play by Steve Jobs’ rules, but it was still able to roll out a product that will have significant impact on the goods available in the App Store. Now what’s holding up that Hulu app?

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