Category: Gaming (Page 7 of 19)

Bullz-Eye reviews the Nintendo 3DS

Unless you’ve been living under a rock for the last few years, you’re well aware of Hollywood’s recent obsession with 3D… only, it’s not just Hollywood that’s obsessed. The video game industry has been eager to embrace this latest fad as well, with the Sony PlayStation 3 already offering several titles that are compatible with 3D-ready TVs. But if there’s been one steady complaint during this whole 3D craze, it’s that in order to take advantage of the technology, you have to wear a pair of clunky (and expensive) shutter glasses. That’s what makes the Nintendo 3DS so appealing, because it’s not only the first handheld device to offer 3D gaming, but also the first to deliver a completely glasses-free experience.

Though the system isn’t without its flaws, I was overall really impressed with what Nintendo has achieved with their latest handheld system. Head over to Bullz-Eye now to read my full review.

Screen your game software before downloading

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Many of us love playing all the casino games in Las Vegas and other casinos, whether it be craps, blackjack or even slots. Of course, when we get home we need to feed our fix and many of us love to play online.

This usually involves downloading software so you can play games on your computer. The problem is that there are all sorts of options out there. Some are just difficult to use, others clog up your computer, and even worse some are sources of viruses.

Your best bet is to do some research and find sites and find sites and gaming software that you’ll enjoy, but won’t cause you headaches. Check out Online Casino Topic for rankings and suggestions.

Can video games be art? The discussion continues

Jackson Pollock.This is a question that has been asked time and time again that has never been given a straight answer. It isn’t likely to get one either, because answering this question drives at the very heart of our understanding of artistic expression, the value we as a culture place on art, class, and education, and the collision of consumers and creative media. Confused yet? There are no easy answers, that’s my point.

But it is because there are no easy answers that this question is worth exploring, and despite Ebert’s claim that video games can never be art, the rest of the world is still trying to sort that out. Our sister blog (and a blog I write for), Fearless Gamer, tackled the issue today. Here’s a brief glimpse of what I said over there:

It’s entirely possible that smaller development houses are turning out some good stuff, but I can’t honestly say that I believe development will reach a point that the smallest, most artistically minded pieces of work will be discernible from the crap like that Columbine game. That game has likely been the most contentious where the art debate is concerned, and I think it’s a good example of why games aren’t art now, and why they might never be. As much as that game wants to be a social commentary, wants to draw the audience in to what the Columbine shooters were feeling, it’s still a game, which is where games will fall short. As long as there is an objective to be met, a quota to reach, a number of infiltrators to be dispatched, games will be no more than a skinner box with an overpriced script, providing gamers with the thrill of objective completion instead of the challenge of a real story.

I was revisiting the subject because the New Scientist just published an article with interviews from prominent gamers about the subject. It’s something I’m sure will come up as long as there are games being made.

Google drops $100 million in Zynga

Zynga.Everyone knows Farmville as a Facebook phenomenon, but the people at Zynga are getting to know it as a cash cow. The Facebook game has gotten so much attention that Google has decided to invest more than $100 million in Zynga, supposedly in preparation for the launch of Google Games.

Can Zynga really stand as the cornerstone for Google’s Games operation? Absolutely. The company is projected at $350 million in revenue for the first half of 2010, half of which is actual operating profit. Total profit for 2011 is expected to be over a billion dollars. A billion, people. With a “b.”

Here’s TechCrunch on why Zynga is so important for Google:

Zynga continues to work on high level strategic business development deals. The reason these deals are so attractive to companies like Yahoo and now Google is this – Zynga allows them to rebuild the massive social graph, currently controlled by Facebook. For whatever reason people love to play these games and get passionately addicted to them, coming back day after day. That’s helped Facebook become what it is today. Google, Yahoo and others want some of that magic to rub off on them, too.

Who knew a silly social game could make such a huge impact.

J. Allard leaves Microsoft, the world will hardly notice

This is the big story today. J. Allard, father of the Xbox, will be retiring from his position at Microsoft. I say “retiring” because there has been so much speculation about why he was leaving and whether he got fired and what he’s going to be starting and on and on and on. He’s just retiring – taking a leave to go explore the things he didn’t have time to explore when he was working a billion hours a week at Microsoft.

To me, though, this isn’t really news. Allard was involved in some great projects – projects that made Microsoft a ton of money – but none of it has really been incredible. In many cases, the Microsoft products Allard has worked on have succeeded not because of incredible innovation but because it was the only game (or one of very few games) in town.

Consider the original Xbox. We knew about it for years leading up to the launch, and the best thing about it wasn’t the controller or the processor or the original Live experience (which was terrible, by the way). The best thing about Xbox 1.0 was a game called Halo. To me, the Xbox was the natural evolution of consoles, and Live was just the maturation of the console form to keep up with multiplayer standards PC players had enjoyed for decades prior.

The Xbox 360 followed the same path as the original – the natural evolution of console gaming. The Live system is better, but still not great by any means, and I know very few people who use their 360 in the ways the commercials would have you believe every geek has his home connected. There are some neat features, like Netflix streaming for one, but there isn’t anything that is truly innovative about the 360. It didn’t change the way I see the entertainment world any more significantly than, say, an iPod video did when it was announced. It performed virtually the same function as the device before it, just a bit better.

My point in all of this is that the last decade or so of devices coming out of Microsoft have been pretty mundane. Anticipated. Expected. I haven’t seen much in the last decade that has made me say, “wow,” in that breathy, holy-shit-you-just-blew-my-mind kind of way. Allard was at the helm for some good stuff, but it was just that – good. Nothing great. Nothing spectacular. His decision to retire will have about as much impact on the gadgets we see as will his decision to pursue “adventure sports.” All the best to you, J., but I can’t say I’m going to miss you.

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