Author: Jeff Morgan (Page 132 of 168)

Blackberry Storm Drops to $99 on Verizon Contract

Blackberry's Storm.I don’t know about you, but I’ve been patiently awaiting some sort of announcement regarding the release of the Blackberry Storm 2. Yesterday Verizon gave us the cumulus cloud before the…Storm…2. At any rate, Verizon has announced that the original Storm, the 9530, will drop to just $99 on contract. The pricing plan follows the iPhone 3GS release, though the new phone from Apple didn’t drop the iPhone 3G to $99 until its announcement.

This would be the first solid confirmation of an impending Storm 2 release from the biggest wireless network in the US. As is the case with most major releases, Verizon is likely trying to reduce their stock of the old Storm before releasing the new model on the public. The price cut comes just eight months after the initial release of the original Storm last November.

Are you holding out on a contract upgrade for the Storm 2, or is a $99 Storm appealing enough to get you to sign up?

WebOS SDK has its Limitations

Palm Pre running an OpenGL-less DOOMPalm has finally released their WebOS SDK, giving developers a chance to enter a totally virgin app market. You can bet there are droves of programmers hoping to port their popular iPhone or Blackberry apps to Palm’s web-based OS and maybe make a quick buck. A few of them are already expressing some distaste with the SDK. Some of those developers may even be abandoning the platform before it gets started.

Why you ask? There are two glaring problems. The first is no OpenGL support. Palm was clear that the Pre was not going to be a gaming device. They plainly stated gaming would not be a focus for the phone any time in the near future, in fact, so this isn’t a huge surprise. It still sucks though, in that it limits games to some seriously ugly graphics.

The bigger problem, at least in terms of the number of applications affected, has to do with the phone’s accelerometer. For now, the SDK only allows accelerometer polling at 4Hz. What that means to the layman is the phone only checks its orientation 4 times per second. For smooth graphical transitions you need something on the order of 20Hz, bare minimum. For more advanced applications, like the kind that can measure velocity, you need 50-100Hz. An iPhone application called gMeter currently provides this function, and its actually the gMeter developer, Craig Hunter, who’s pointing this stuff out.

Both of these issues could be updated at some point down the line, but the future may be too late. Limiting a developer’s options doesn’t mean they’re going to find creative workarounds. For a lot of programmers, it means they won’t bother. And that sucks, because Palm has the first truly fresh app store in a couple years, something they could easily use to woo hungry developers.

The silver lining here may be that the App Catalog won’t even release new material until fall at the earliest. Maybe by then Palm will be ready to make some changes. From what they’ve done so far, though, you won’t find me holding my breath.

iShot Machine Gets an Update

ishot_updateAbout a month ago I wrote a review on Oasys Mobile’s iPhone application, iShot Machine. At the time the app was ridden with more than a few bugs, but boasted a decent shot library that excelled in recipe quality. Oasys just released an update for the app that includes a few fixes and a much-needed update to their randomizer.

As far as I can tell, they’ve fixed all the bugs I was able to find in my test run. There’s no more crash to springboard and the shot expansion works as it’s supposed to. The randomizer also seems to be truly random at this point. I haven’t been able to duplicate a string of random shots yet.

The update does mention “improved search functionality,” though on testing it, it doesn’t seem the search function is working at all. Searching by name, again for ‘Lemon Drop,’ now yields zero results. The same is true for ‘drop’ and ‘wild,’ both of which are used in a wide variety of shots.

My guess is the search thing is just a missing bit of code somewhere, either left out or left in by mistake during debugging. As for the rest of the update, it’s a major improvement on an already decent app. Watch for a search update soon.

Palm Pre Mojo SDK Finally Released

Palm SDK screenshot.I hesitate to even post this, as it does little to assuage any of the app deprived pain you Palm Pre users are experiencing. It’s a step, albeit just one little step, toward getting some new functionality out of your phone, so I suppose it’s worth mentioning. Palm has finally released the Mojo SDK for WebOS to the general public.

That’s great news, right? Well, kind of. Unfortunately Palm won’t be releasing any of those nifty new apps being developed until the fall, which means more waiting for an already bored Pre population. Sure, you guys have downloaded almost 2 million apps, but they’re the same 30 apps. Meanwhile other mobile catalogs continue to grow at alarming rates, leaving you Palm purists wondering when it will be your turn. Not yet, my friends. Not yet.

Personally, I’ve not spent a lot of time with the Pre, but the guys at Ars Techica have, and Jon Stokes has some interesting suggestions for fresh apps. It’s funny he mentions the dialer issue, because every Pre user I’ve talked to has the same problem. Could be a gold mine if one of you developer types found a way to replace it.

Oh, by the way, Palm hasn’t issued a date for app release. September’s probably the earliest we’ll get anything.

Google Sees YouTube as Profitable in the Near Future

YouTube making some money.In 2006 we all sat around kicking ourselves, wondering why we didn’t think up a little site called YouTube. That was when Google bought the video-sharing site for a whopping $1.65 billion. Since then, though, the search giant has been unable to get the site to turn a profit.

That’s all about to change, at least Google thinks so. In an earnings conference call this past Thursday, CEO Eric Schmidt said YouTube is heading in the right direction, making it very easy for advertisers to get profitable ads up on the site. Recent months have brought a few changes to ad possibilities, which now include pre-roll ads like you’ve seen on Hulu and other video sharing sites.

Google’s head of product management and marketing, Jonathan Rosenberg, echoed Schmidt’s enthusiasm. He said monetized views, meaning videos with ad support, had tripled in the last year. According to Rosenberg, YouTube is now “monetizing billions of views of partner videos every month.”

Even the company’s CFO, Patrick Pichette chimed in, saying, “We’re really pleased both in terms of (YouTube’s) revenue growth, which is really material to YouTube, and… in the not long, too-long-distant future, we actually see a very profitable and good business for us.”

Just another step closer to world domination…

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