Tag: headlines (Page 3 of 19)

Drexel University is Providing Free MacBooks to its Students

I never owned a laptop in college, mostly due to my preference for a powerful, desktop PC gaming rig. Of course, I realized the error of my decision fairly quickly, as a laptop was, and still is, the most valuable tool available to the modern college student.

Drexel University in Philadelphia realizes this as well, and have set up a vending machine in its library that provides free MaBooks for its students. It’s an addition spawned in part by the suggestion of a student who was tired of lugging his computer all around campus, for both the physical burden it posed, and the security risks.

The deal is this. Students use their ID’s on the machine to rent a MacBook for five hours. They must keep the MacBook in the library (the computers have attached security sensors to be sure), and should they exceed the five hour time limit, a $5 per hour fee is assessed. Once the student returns the laptop to the machine, it wipes all personal data, and starts recharging the battery.

Drexel staff are apparently considering expanding this initiative to include dispensable iPads, and while that would be a first, the use of this laptop machine is actually being employed in a couple of other east coast school and seems to slowly be developing into a trend for universities that is sure to be very welcome to the always tightly budgeted college student.

You know, between this and that mandatory “Minecraft” class in Sweeden, I think I might have picked the wrong era to attend school.

Wouldn’t Be the First Time that Crossed My Mind…

The Game Stick: A Small Console that is Part of A Big Movement

One of the bigger stories of 2012 in gadgets was the success of the Ouya. The Ouya promises gamers a new type of game console that will be powered off the Android OS, and will retail for under $100 with free to play games, which could include thousands of titles, and serve as a  highly accessible development platform for small game developers everywhere.  It sparked a sizable wave of hype, and destroyed Kisckstarter records, as the idea of such a fresh game console took the public by storm, and had them throwing money at their computers to support it.

And now, not long after the release of the initial Ouya development kits, it appears the Ouya’s triumphant burst onto the gaming scene has left a gaping hole for other companies to join the party through. The latest, and most intriguing, is the Game Stick, a project of PlayJam. It’s intriguing, because it’s a console that is essentially just a controller and a USB stick that plugs into your TV’s HDMI port. From that simple set up, you have access to a substantial number of high profile Android based games available through the PlayJam Games Network service, as well as a host of additional titles the company are hoping to acquire from major Android developers.

Currently the creators of the Game Stick are looking for $100,000 on Kickstarter to start production, and are over halfway to their goal with 29 days to go.

2013 is set to be a huge, huge year in gaming, and you can’t belittle the Ouya’s role in that. Even if it achieves nothing greater than its current role as Kicstarter darling, the little system that could is proving that there is a market out there for a cheaper, simpler, open sourced gaming platform. While the Game Stick doesn’t appear to be quite on the same level of the Ouya as far as depth or available titles, it does offer further evidence that the indie and mobile markets are looking for a traditional platform that will allow them to stand shoulder to shoulder with the big boys to see how they measure up. At an expected $75 price point, the Game Stick may not prove to make that impact, but it could be a great way to get Android games on TV’s on a budget, and with minimal set up.

New Virtual Simulator Allows For Complete Sensory Experience

Considering that the average person can pull out a device smaller than their hand and access the collective general knowledge of the world, and that a group of above average people managed to shoot a remotely operated vehicle on a planet hundreds of millions of miles away, it takes a lot for a new technological idea to make you take notice.

But that is the case with Ikei Laboratory’s Virtual Body Technology, as it explores that age old fascinating concept of virtual reality in an exciting and new way, where the user is allowed to see, hear, smell, and feel what another person would be seeing, hearing, smelling and feeling in a completely different part of the world.

It’s not quite stepping into someone else’s shoes, especially as the avatar isn’t real and the experience is predetermined, but what’s impressive is the sheer set up of the device, which revolves around a motion capable chair facing a 3D monitor, surrounded by fans that simulate smells and sensations (like the wind), while the user wears a pair of high quality headphones and fits themselves into a foot rig that’s motion and vibration can simulate walking and running. It’s extremely comprehensive in recreating genuine physical experiences.

Honestly, this kind of thing has been around for a while, and is even used in high-tech movie theaters and theme parks as an attraction. This design is slightly different though in how many sensations and experiences it can recreate and, more importantly, how accurately it can recreate them. Even with all of our technological advancements, virtual reality is still an idea that eludes us in the classic sense of the term, but this device is a practical step forward in closing in on the idea.

Right now the main motivation behind the device is to allow elderly people who may be unable to do so traditionally the chance to explore new places in the most complete way possible. However, it is also capable of scenarios like recreating the sensation of running like world champion Usain Bolt. In other words, it has the potential to provide a uniquely entertaining experience for anyone who straps themselves in.

Well, unless they choose the Jay Cutler simulator.

Shown Here in his Natural State

Thanks to 3D Printing, There is Now a Vinyl Record for the Digital Age

As the success of companies like Instagram (well, recent terms of service controversy notwithstanding) is proving, even an increasingly hi-tech world will grow nostalgic for the simpler, sometimes uglier, tech of days gone by. One consistent example of this has been the love for the classic design of the vinyl record, which some still insist just sounds better, even as the much more diverse, convenient, and technically higher quality world of digital audio becomes the undisputed music listening method.

However, programmer and inventor Amanda Ghassaei, a user on the site Instructables, has found a new and exciting way for the two to coexist. By using the consistently awesome technology of 3D printing, she has been able to convert an audio file into a 3D printed record that can be played on any traditional record player. The process of creating one is very complex (requiring some serious programming skills and, of course, a 3D printer), and the sound quality is even less than that of a traditional record, but as you can see in the video below, it does truly work.

To anyone with the set up and know how, the instructions can be found via video and text over at Instructables. As someone that can only admire the work and thought put into this process though, I find myself wanting to see this idea grow into a consumer good (with maybe a little higher quality on the final product) as with the addition of some custom artwork, and the right personal set up, this is an awesome idea that provides the opportunity to turn the best of your all-encompassing digital music library into a stylish, and classic, physical record collection.

Google Launches Maps for iOS; Enjoys Benefits of the Eric Cartman Theory

Umm…the Eric Cartman theory?

Yeah, well remember that episode of “South Park” where Cartman buys a failing amusement park with his inheritance so he can have it all to himself? Eventually the operating costs force him to re-open it, and as a result, the time spent telling people they couldn’t come in made them want it even more, and the place became a huge success.

It’s a well reasoned theory that is now being enjoyed by Google, as they recently released the long awaited Google Maps app that has now shot to the top of the free apps download list, after less than 24 hours on the market. Of course the reason that people were so anxious to jump on the app is because it wasn’t available to them when the iPhone 5 first came out, as Apple tried to gain a leg up on the competition resulting in the hilarious failure known as Apple Maps.

That’s not to say that the app isn’t impressive. It is. But it’s also the exact same Google Maps we’ve known and loved for some time now, with a few little niceties thrown in for Apple users. But, oh my does it feel special this time. It’s like how you can take breathing for granted even if it is vital, but when it’s that first breath after being submerged underwater, it’s an incomparable joy.

It’s also pretty embarrassing for Apple. The question is, what do they do now? Had Apple Maps been a success right out of the gate, they could have really converted their users to the native feature and stole some serious momentum from a big rival. Instead, they now just have to watch as a stunning amount of users immediately abandon it, while Apple must continue to work hard to not only catch up with Google Maps, but somehow surpass it, lest they end up with a monumentally embarrassing failure on their resume.

The early success of Google Maps on iOS isn’t an immediate monumental victory for Google, or a resounding defeat for Apple. It is, however, for Apple, the first touchdown surrendered in a football game. While it doesn’t necessarily determine the outcome, they must still watch as another team celebrates in their territory.

And that’s got to hurt.

« Older posts Newer posts »

© 2026 Gadget Teaser

Theme by Anders NorenUp ↑