New Program “Glassbattle” Provides an Interesting Look at Gaming With Google Glass

With Google Glass in the hands of users all over the world, the mysteries regarding it become fewer and fewer every day.

However, that isn’t to say that some do not remain. While the biggest is going to be what kind of tech world are we looking at when everyone conceivably has access to its capabilities, a smaller, but still intriguing, query is how gaming will work on the device.

So far we only have the app “Starfinder to give us a hint. Unfortunately, its gameplay of locating and naming constellations faster than your opponents probably doesn’t exactly inspire gamers everywhere to start dreaming of the future with Glass.

However, “Glassbattle” from developer Brick Simple may do just that.

“Glassbattle” is nothing more than a remodeling of the classic game “Battleship” brought to Google Glass. To play, you and another user are given grids that indicate where your ships are positioned. Turn by turn you call out X and Y coordinates through the Glass microphone and attempt to hit all your opponent’s ships points to sink them. Sink them all, and victory is yours.

It doesn’t exactly differ much from the classic board game, but honestly it is the perfect fit for technology like Glass as it allows you a familiar archetype, but uses the hands free Glass system to present it in a way never before possible. It may prove to be just the type of title that slowly opens the door for other game developers to get a feel for how Glass is going to enhance the experience.

Okay, so admittedly it’s not exactly “The Last of Us,” but Glass has to start somewhere with gaming, and this looks a hell of a lot more promising than naming constellations. 


The Next Next-Gen Starts in 2013 – Who’s Ready?

The Next Next-Gen War?This spring’s console sales decline has plenty of people (including myself) wondering when the next generation is coming. According to Wedbush Morgan’s Michael Pachter, we’re going to be waiting a while. Pachter thinks we won’t see new hardware until 2013 at the earliest, citing profit margins that have yet to catch up to manufacturer’s expectations.

The good news is extended console life-cycles mean more time for developers to learn each generation’s ticks and tricks. The bad news? Developers are left guessing just as much as we are. Ubisoft’s CEO is recommending everyone start beefing up, investing in new blood and new toys to handle the next generation now. Nothing pays like preparation, but four years of it? Four years that could be spent making new games? Better games?

This is the paradox that makes me rub my temples. I still think games could be better, and much better. They could certainly look better, which means better hardware, or possibly more intelligent use of the current hardware. Of course, games could also play better, have more intuitive control schemes, more immersive gameplay, which means more time for developers to learn the hardware and adapt to its possibilities/limitations.

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