Where Gaming Began


Gaming Technology was born in 1940, when associate research director and nuclear physicist Dr Edward Uhler Condon designed an electromechanical machine which played the ancient strategy and numbers game of Nim, and displayed it at the New York World Fair.

The machine was on show for 6 months, and during that time was played by around 50000 people. Back in those days, the machine reportedly won more than 90% of the games.

Claude Shannon And His Chess Computer Game

It took a further 10 years for the next advancement in the technology. In 1949 Claude Shannon, who was an American electrical engineer, cryptographer and mathematician wrote a paper entitled “Programming a Computer for Playing Chess”, which described how a computer could be programmed to play a decent game of chess.

Ralph Baer – The Father Of Video Games

There were various other small advancements in the technology over the next two decades, the most significant of which came from a man called Ralph Baer. He devised the concept that video games could be played on television sets, which was initially met with scepticism from his bosses at the time, and although his initial attempts were not a success, his work inspired what is the gaming industry today, earning him the title of “The Father of Video Games”.

Ralph Baer and his colleagues launched their “Brown Box”. This was a vacuum type circuit which could plug into any model of television, and had 2 players chasing cubes around the screen, using Brown Box Controllers. When you think about the technology available these days, the Brown Box seems almost primitive in comparison.

Here we take a look at some of the latest amazing advancements made in gaming technology:

Some Advancements Made In Gaming Technology

1. Facial Recognition

Facial recognition technology and 3D scanning actually allows the computer system to scan a player’s face, and create a genuine likeness of the player within the game they are playing. This has the potential for games to be created that are sensitive to a player’s facial expressions. The system scans 78 points on a player’s face at all times, and should the player grimace a number of times, the game could automatically ease up on the game’s difficulty.

2. Voice Recognition

This has been around for a while, but has been developed to a stage where it actually works. Computers are now easily able to recognize voice commands from players, and one can switch the console off and on using these voice commands as well as interacting on social media, controlling gameplay or even playing sections from your media library, through your game console.

3. Virtual Reality

Virtual reality technology is still in its beginning stages, with only a few options of the technology available for players. The headsets currently being developed however indicate that it is only a matter of time before this technology enters the mainstream and allows players to lose themselves in an immersive gaming experience that none of us could have previously imagined.

4. Mobile Gaming

Mobile gaming has removed the inconvenience of having to put down one’s game console and stop playing when you leave the house. Mobile device usage has this year, for the first time in history, overtaken the use of PC’s and the gaming industry has been quick to jump on that bandwagon. From real money games to the no deposit casino bonus Canada sites offer players for signing up, the incentive to play on the go has never been better.

Games are being developed and created specifically for mobile, ensuring that the players experience of the game on a mobile device is in no way a lesser experience than when playing on the larger screen of your PC.

5. Cloud Gaming

Cloud gaming removes the necessity for larger hard drive space or bigger console memory space. Cloud based games have the massive server sizes supporting them, and allow the images to be streamed from the cloud to your screen via the internet.


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