Film Controller “Hold On” Lets You Punch Chuck Norris, and Get Away With It

As video games grow to mimic movies more and more, the desire to experience the two in harmony with each other is greater than ever.

What I mean is that sensation you suddenly get when playing “Uncharted” to watch “Indiana Jones”. Or, the opposite that makes a “The Good, The Bad, and The Ugly” viewing lead to a “Red Dead Redemption” marathon. The examples go on, but for media junkies the combination of gaming and movies provides the ultimate fix.

Now two inventors, Emilie Brout & Maxime Marion, are unifying that media relationship in a very interesting way, courtesy of their device called “Hold On“. Exhibited at the recent GAMERZ festival, “Hold On” uses a very simple set-up that includes two buttons and a joystick (the basic arcade cabinet) and allows you to manipulate characters and situations in some of your favorite movies. Examples so far include turning a nature documentary with dung beetles into a puzzle game, attempting to delay the death of your film crew in “The Blair Witch Project”, navigating the halls of that infamous haunted hotel in “The Shining” on Danny’s tricycle, and perhaps best of all, controlling Bruce Lee in his infamous film fight against a young Chuck Norris from “Way of the Dragon“.

The creators say they’ve been able to incorporate 15 interactive movie moments so far, all of which offer some sort of basic manipulation of the scene on display that work similar to the classic arcade title “Dragon’s Lair” in terms of your abilities. It’s not so much about the complexity though as it is the intriguing idea of combing a familiar fictional situation with the enhanced emotional attachment of personal involvement, as well as an uncertain outcome, as the user it not necessarily bound to the same results as the film scene, and certainly not the same path.

So far, outside of an extremely entertaining and well received demonstration, there isn’t much in the way of plans for “Hold On” at this time. However, it would be interesting to see a more developed version turn into something similar to the party game “Scene It”, or for it to be incorporated into major home video, or digital streaming, releases to give the user interactive options (trivia and mini-games via special features would probably be the best bets) during some of their favorite films.

In whatever capacity the tool is eventually used in, it’s already pretty clear that between this project, and the group’s other (a modification of Google Earth that lets you explore movie worlds) that they are fanatics of both film and technology, as well as skilled practitioners in the use of both. It’s the biggest reason why this device, while not unprecedented in its technology, may go on to success in whatever endeavor it  chooses, and provide film and game fans with the greatest tool to relieve and personally experience their passions yet.

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